High-Frequency / Games
57 · Read each entry’s review basis; inclusion does not establish independent execution.
OneVOneJev
emrickgarrett · High-Frequency / Games
A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.
jevpilot
standardagents · High-Frequency / Games
A browser driving simulator where Jev chooses among locally generated paths and speeds.
live-jev
vinilana · High-Frequency / Games
A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.
JevBird
leftspace89 · High-Frequency / Games
A Python Flappy Bird game where code simulates candidate routes and Jev picks one.
jev-broadcast-lab
4anti · High-Frequency / Games
A Jev experiment workbench centered on chess, with additional classification and matching exercises.
jev-little-airways
lbotinelly · High-Frequency / Games
An island-airport simulator using Jev for routes, yielding, emergency broadcasts and landing order.
jev-doom-agent
lukaske · High-Frequency / Games
A browser Doom experiment comparing Jev-controlled players from the same initial state.
doom-jev
AmoghCreator · High-Frequency / Games
A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.
jev-experiments
mittal-parth · High-Frequency / Games
Uses Jev to play Chrome Dino and a local shooter arena while Python executes structured decisions.
jev-askable-arm
TarunTomar122 · High-Frequency / Games
Uses Jev to chain predefined skills for English-language goals in a ManiSkill robot-arm simulation.
jevarena
raihankhan-rk · High-Frequency / Games
Two Jev Agents play Snake in side-by-side browser panes with visible per-step choices.
typesafe-mario
fhshaik · High-Frequency / Games
An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.
jev-drone
RomanSlack · High-Frequency / Games
A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.
tsai-sc
phyous · High-Frequency / Games
A Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.
mk-jev-fly-brain
lavallee · High-Frequency / Games
Compares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.
jev-play-ping-pong
Icohen007 · High-Frequency / Games
Uses Jev to choose serve direction, return angle and pace in a browser table-tennis game.
jevscape
Skyvern-AI · High-Frequency / Games
A RuneBench extension using Jev and a bounded rs-sdk action catalog for RuneScape tasks.
litjev
zhengxuyu · High-Frequency / Games
Open reproduction of Jev decision layer on open-weights models, serving the System One schema by inspecting option logits directly.
heist-one
AbdelStark · High-Frequency / Games
Observable browser stealth game where Jev makes typed guard judgments while deterministic code owns the physics world.
typesafe-snake
sorrycc · High-Frequency / Games
Snake autoplayer driven by TypeSafe Jev, executing one discrete System One decision per tick with code-enforced legal moves.
kev
jaredpalmer · High-Frequency / Games
Tiny Jev-like decision head built atop Qwen2.5-0.5B that can be trained and run locally on Apple Silicon MacBooks.
NanoJev
TianyuCodings · High-Frequency / Games
Nano replica of Jev featuring parallel decisions, dynamic candidate sets, and an end-to-end training and evaluation pipeline.
jev-robotics-demo
FazalAAli · High-Frequency / Games
A MuJoCo arm demo where local code proposes candidate moves and Jev chooses the target, grasp or release, and completion.
jev-clash-royale-test
JanDalhuysen · High-Frequency / Games
A Clash Royale-style sandbox whose Jev bot decides play-or-hold, card, lane, and depth in one System One call.
jev-gpt
florian-hoenicke · High-Frequency / Games
Cascaded Choice questions that make Jev pick the next word from a word tree instead of generating text.
jev-libero
Dimweaker · High-Frequency / Games
Two LIBERO tasks, one control engine. Each demo loads its own JSON task definition. Videos follow simulation time, with decision and physics-preview waiting omitted.
tsai-civ2
phyous · High-Frequency / Games
An experimental harness where TypeSafe Jev plays classic Civilization II in a browser, computing live action probability distributions.
snake-jev
siroccomask · High-Frequency / Games
Real-time Snake game driven by parallel Jev assessments, deciding optimal turns in a single API call per tick.
soupbase
spoonnotfound · High-Frequency / Games
Soupbase is a bilingual Chinese-English Turtle Soup game where Jev judges player questions and reconstructions, and the app checks structured Choice results and confidence to decide clearance.
jev-reflex-autonomy-lab
khordoo · High-Frequency / Games
Multi-drone autonomy lab demonstrating TypeSafe Jev reflex decisions with optional System 2 strategy guidance.
RoboJEV
lykycy123 · High-Frequency / Games
RoboJEV is a small, inspectable robotics laboratory. JEV receives **structured simulator state, not images**, selects an immediate intent, then selects X/Y/Z directions and a gripper command. A Cartesian controller executes the action using real MuJoCo contacts. Each task has independent physical success checks; model answers cannot declare success.
jev-chess
hemanth · High-Frequency / Games
Chess moves, evaluations, persona opponents, and game classification using TypeSafe AI System One models. Resolves natural language move intents into legal moves, evaluates positional sharpness and king risk in parallel, and powers historical persona opponents (Tal, Capablanca, Petrosian).
laya-vs-jev-arena
PromptEngineer48 · High-Frequency / Games
Laya (open source, local) vs TypeSafe Jev (API): two AI models race in Snake and fight in a Mortal-Kombat-style arena. Every move is a real model decision.
jev_vampire_survivors
oldmoldycake · High-Frequency / Games
TypeSafe's Jev model plays Vampire Survivors on Steam: BepInEx plugin + Python brain + live decision dashboard. Native Linux only.
jev_deep_rl
taodav · High-Frequency / Games
This project evaluates a fixed model. It records rewards and decisions without training or updating model weights. A seeded random policy provides a local baseline.
jevtown
gaborishka · High-Frequency / Games
A check costs from half a cent (a text that dies in the first wave) to ten cents (one that reaches all 10,000), and takes from 3 seconds to a minute. The interface comes in Ukrainian and English, and so do the personas: a text is read by the crowd that speaks its language, 10,000 Ukrainians or 10,000 English speakers, so there is nothing to choose.
jev-gamepilot
newuser7171 · High-Frequency / Games
**Jev-GamePilot** is a universal autonomous AI gaming agent powered by **Laya (local sub-30ms System One inference)** and **TypeSafe's Jev System One** (`Choice`, `Score`, `Noul`). It captures real-time gameplay at 60+ FPS, fuses instant local reflexes with high-level strategic reasoning, and executes physical hardware inputs across Windows PC games and connected Android phones.
jev-arena-nanojev
liao96312 · High-Frequency / Games
Jev Arena is a fully local grid tactical game arena where NanoJev, rule agents and search algorithms make per-step move, attack, shoot, heal, dash and environment-interaction decisions across multiple levels with a Chinese Pygame interface.
jev-flappy-bird
jaibhasin · High-Frequency / Games
Jev learns to play flappy-bird game with physics based context and without it
jev-market-reflex
zzsong1023 · High-Frequency / Games
Fast typed AI decisions on live crypto markets using TypeSafe AI Jev.
jev-flappy-bird
hosseintoussi · High-Frequency / Games
A live demo of TypeSafe's Jev model playing Flappy Bird, one flap-or-wait decision at a time.
jev-synthetic-survey
jjd-lab · High-Frequency / Games
New to synthetic survey respondents? [Start here](#new-to-this-start-here). For the raw runs, the scored reports and the code, see [where to go](#where-to-go).
laya-vs-jev
virajbhartiya · High-Frequency / Games
Laya vs Jev: local MLX and hosted AI decisions playing T-Rex side by side, with live metrics and replay recording
jev-rl
Bring-AI · High-Frequency / Games
JEV Reinforcement Learning: four classic games trained with JEV-powered rewards, reproducible experiments and checkpoint replays.
typesafe-jev-traffic-demo
trycatchkamal · High-Frequency / Games
This is a **simulation**. It is not connected to, and cannot control, any real traffic signal — Hong Kong's Transport Department publishes no write API for that, only a read-only feed of sensor data. Everything downstream of that feed (the phase timing, the amber/all-red clearance, the safety limits) runs entirely in this process's own memory.
jev-factorio-agent
CompleteDotTech · High-Frequency / Games
Jev picks what, code owns how - a System One Factorio agent driven by TypeSafe's Jev on FLE
jevk5
allebee · High-Frequency / Games
An open model that answers the same typed questions Jev answers — yes/no, choice, score — in one forward pass with zero generated tokens (~13 ms on an H100), plus a head-to-head harness that puts Jev and the open model on the identical board and question so the two can be compared directly. It serves TypeSafe's `/v1/systemone` wire format, so a Jev client can point at it unchanged.
jev-table-tennis
LiuHao-1443 · High-Frequency / Games
Table tennis vs. TypeSafe's Jev (System One). Every paddle move on the right is a live model decision — no local prediction, just a lookup table and a servo.
jev-practice-speed
tubone24 · High-Frequency / Games
A WebGL demo where you play the card game Speed against a CPU whose brain is TypeSafe AI's Jev. The whole point of the app is to measure and show Jev's decision speed and decision accuracy in real time.
can-jev-bayes
TomRichner · High-Frequency / Games
How well can Jev make sequential decisions under uncertainty, and how can Bayesian methods help it learn and act more effectively?
jevTrader
Nachom3 · High-Frequency / Games
A High Frecuncy Trader made in Rust using Jev as a decision maker.
jev-claim-vs-measured
Siim · High-Frequency / Games
A post with ~400k views says TypeSafe's **Jev** is the fastest AI model ever built for trading, makes calibrated buy/sell decisions in under 100 ms, and shows how to build an HFT system on it. The article behind it contains no backtest, no P&L and no hit rate. So I ran the tests: on the raw tape at one decision per second, and at 15–60 minute horizons. It cost **$0.97** of API credit. Everything needed to check me is in this repository.
jev_fsd
BrendanH18 · High-Frequency / Games
**An AI model drives a car through a real city, and you can watch every decision it makes.**
typesafe-jev-decision-studio
Romain-Jochum · High-Frequency / Games
Fast, calibrated System One decision platform powered by TypeSafe Jev via OpenRouter. Sub-second logprob scoring, transfer curves, zero hallucinations.
jev-charactor
YichenBC · High-Frequency / Games
Jev-Character: a TypeScript core for role-playing agents, autonomous game NPCs and AI towns. Agent memory, natural-language behavior authoring and programmatic dialogue, with a playable 2D multi-agent simulation.
jev-tetris
pinebit · High-Frequency / Games
Tetris that plays itself: TypeSafe's Jev model picks every placement with one typed Choice call, with live probabilities, latency, and cost.
FlightBench
AlperKartkaya · High-Frequency / Games
Fixed-wing aircraft landing simulator and benchmark where Jev Choice outputs actuator commands.