doom-jev
AmoghCreator
A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.
- License
- Not declared
- GitHub Stars
- 1
- Source reviewed
- 2026-09-19
Where Jev makes a decision
Jev selects tactical goals and actions while local geometry handles fine aiming.
What this project offers
Separates game ticks from network inference so the engine need not wait on every frame.
Review scope
The README’s inference-rate and no-dropped-frame claims are author reports; sustained rates and game completion were not verified here.
Sources and implementation
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