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doom-jev

AmoghCreator

A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.

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License
Not declared
GitHub Stars
1
Source reviewed
2026-09-19

Where Jev makes a decision

Jev selects tactical goals and actions while local geometry handles fine aiming.

What this project offers

Separates game ticks from network inference so the engine need not wait on every frame.

Review scope

The README’s inference-rate and no-dropped-frame claims are author reports; sustained rates and game completion were not verified here.

Sources and implementation

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